AI Insights · Timothy · September 2023
Top 5 Maze Games on Android in Chile for Q3 2023
Discover the performance trends of the top 5 maze games on the Android platform in Chile during Q3 2023, including downloads, revenue, and active users.
In the third quarter of 2023, the top 5 maze games on the Android platform in Chile showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look:
Toilet Rush Race: Draw Puzzle by Rocket Succeed Together had a notable presence throughout the quarter. Weekly downloads started at around 11.4K in late June, fluctuated, and ended at approximately 4.6K by the end of September. Weekly active users began at 25.1K, dipped to about 15.4K mid-quarter, and recovered slightly to 17.1K by the end of the period. Revenue remained minimal, peaking at $1 in the last three weeks of September.
Water Connect Flow from IEC Global Pty Ltd exhibited a steady rise in weekly downloads, beginning at 2.5K and reaching a peak of 6.7K in mid-September, before closing the quarter at 4.6K. Active user numbers also increased, starting at 12.1K and peaking at 20.8K in mid-September, ending the quarter at 19.4K. Revenue saw minor fluctuations, with peaks of $4 in early August and $2 in other weeks.
Royal Cat Puzzle by Remi Vision had a mixed quarter. Weekly downloads varied widely, starting at 4.9K, dropping to zero in late July, and then climbing back to 2.7K in mid-September. Active users remained relatively stable, starting at 15.4K and ending at 14.8K. The game saw minimal revenue, peaking at $5 in late July and $3 in the last week of September.
Multi Maze 3D from CrazyLabs LTD experienced a decrease in weekly downloads, starting at 4.4K in late June and dropping to zero by the end of September. Active user numbers showed a similar trend, beginning at 40K, dipping to 20.3K mid-quarter, and recovering to 26.4K by the end of September. There was no recorded revenue during this period.
Unblock Ball - Block Puzzle by Fun Free Fun had a modest performance. Weekly downloads started at 1.9K, fluctuated throughout the quarter, and ended at 482. Active users started at 3.1K, peaked at 3.9K in early July, and decreased to 1.3K by the end of September. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.